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Мнение от Клуб Стендов Моделизъм България » 17 авг 2019, 18:00

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1. Osprey's Big Reveal: Combat - 2019-08-17 11:23:00
ELI NVG COM/ XPL CBT ??? ??? ??? ??? ??? ??? ??? ??? ???
To navigate your way through the Big Reveal please use the links in the bar above.

In 2020, 14 opposing forces will face off on the battlefield in seven new books. Read the descriptions below and let us know which head-to-heads you are interested in.

CBT: British Rifleman vs French Skirmisher
The battles between British and French forces during the Peninsular War (1807–14) and the Hundred Days campaign of 1815 saw both sides deploy specialist units of skirmishers trained in marksmanship and open-order combat. These ‘light’ troops fulfilled several important roles on the battlefield, such as ‘masking’ large bodies of close-order troops as they manoeuvred in battle, firing upon enemy troops to provoke them into attacking prematurely, and harassing enemy artillery crews and senior officers with aimed fire. On occasion, the skirmishers were tasked with special missions requiring individual initiative, such as the capture or defence of key battlefield positions, especially those situated in difficult terrain.
In this study, David Greentree assesses the role and effectiveness of rifle-armed British troops and their French open-order opponents in three very different encounters: Roliça (August 1808), the first British battle of the Peninsular War; the struggle for a key bridge at Barba del Puerco (March 1810); and the bitter fight for the La Haye Sainte farmhouse during the battle of Waterloo (June 1815).

CBT: French Soldier vs German Soldier
On 21 February 1916, the German Army launched a major attack on the French fortress of Verdun. The Germans were confident that the ensuing battle would compel France to expend its strategic reserves in a savage attritional battle. However, initial German success in capturing a key early objective, Fort Douaumont, was swiftly stemmed by the French defences. The Germans then switched objectives, but made slow progress towards their goals; by July, the battle had become a stalemate.
During the protracted struggle for Verdun, the two sides’ infantrymen faced appalling battlefield conditions; their training, equipment and doctrine would be tested to the limit and beyond. New technologies, including flamethrowers, hand grenades, trench mortars and more mobile machine guns, would play a key role in the hands of infantry specialists thrown into the developing battle, and innovations in combat communications were employed to overcome the confusion of the battlefield. French Soldier vs German Soldier outlines the two sides’ wider approach to the evolving battle, before assessing the preparations and combat record of the French and German fighting men who fought one another.

CBT: US Soldier vs German Soldier
During World War II, the US Army and its allies faced a formidable challenge: the need to assault Hitler’s ‘Fortress Europe’ from the sea. As a result, during 1941–45, the US Army had to add amphibious assault to its list of combat capabilities. Officers and troops from across the US Armed Forces had to develop the techniques and technologies to assault the coasts of Axis-occupied Europe. The Germans had to devise a practical defensive doctrine that made the most of the limited resources and troops available and the terrain.
This illustrated study analyses the specialist beach-landing troops involved in three key battles – the Allied amphibious landings at Salerno and Anzio in Italy, and Omaha Beach in Normandy – focusing upon the US Army’s various types of beach-assault specialists and their German opponents. Each of the three featured battles is then examined in detail, exploring how the Germans made defensive preparations; how the US troops planned to overcome them; and the immediate actions undertaken by the US amphibious specialists and their German opponents both during and following the main assault landings.

CBT: Soviet Soldier vs Finnish Soldier
In a bid to recapture territory conceded following the Winter War of 1939–40, Finnish forces cooperated with Nazi Germany and other Axis powers during the invasion of the Soviet Union in June 1941. Rapid Finnish progress in reoccupying lost ground in Karelia during the first few months of the invasion gave way to a more static form of warfare from October 1941. The Finns resisted German pressure to participate fully in the Axis attack on the beleaguered Soviet-held city of Leningrad, and the Continuation War came to be characterized by trench warfare and unconventional operations conducted by both sides behind the front lines. In June 1944 the stalemate was abruptly ended by a massive Soviet offensive that pushed the Finns back; the two sides clashed in a series of major battles, including the battle of Tali-Ihantala, with the Finns halting the Soviet advance before agreeing to an armistice that September.
The evolving military situation in this sector of the Eastern Front meant that the soldiers of the Soviet Union and Finland fought one another in a variety of challenging settings, prompting both sides to innovate as new technologies reached the front line. In this study, the doctrine, training, equipment and organization of both sides’ fighting men are assessed and compared, followed by a detailed assessment of their combat records in three key battles of the Continuation War.

CBT: Roman Soldier vs Parthian Horse Archer
In 53 BC, Roman and Parthian forces collided in a confrontation that would reshape the geopolitical map and establish a frontier between East and West that would endure for the next 700 years. From the initial clash at Carrhae through to the battle of Nisibis more than 250 years later, Roman and Parthian forces fought a series of bloody campaigns for mastery of the Fertile Crescent. Although Rome’s legions were masters of the battlefield in the Mediterranean, the Parthians refused to fight by the rules as Rome understood them. Harnessing the power of the composite bow and their superior manoeuvrability, the Parthians’ mode of warfare focused exclusively on the horse. In this title, Si Sheppard examines the conflict through the lens of three key battles, revealing a clash between two armies alien to each other not only in culture but also in their radical approaches to warfare.

CBT: US Air Cavalry Trooper vs North Vietnamese Soldier
During the Vietnam War, the helicopter air assault truly came of age. The first such action was Operation Chopper in 1962, the US Army’s deployment of 1,000 South Vietnamese paratroopers against Viet Cong strongholds west of Saigon. With continuing experience came greater ambition, and by 1965 the United States had established fully airmobile battalions, brigades, and divisions, including the 1st Cavalry Division (Airmobile).
This division brought to Vietnam a revolutionary new speed and dexterity in battlefield tactics, using massed helicopters to liberate its soldiers from traditional overland methods of combat manoeuvre. Yet as experience would show, the communists would adjust their own thinking to handle airmobile assaults. Specializing in ambush, harassment, infiltration attacks, and small-scale attrition, the North Vietnamese operated with light logistics and a deep familiarity with the terrain.
This study charts the evolution of US airmobile tactics pitted against North Vietnamese countermeasures. The two sides are analyzed in detail, including training, logistics, weaponry, organization, US aviation assets, US airmobile assault theory, and NVA defensive and offensive tactics. Three specific battle studies illustrate how each side attempted to gain the advantage: Operation Silver Bayonet, Operation Masher, and Operation Delaware.

CBT: German Soldier vs Polish Soldier
The Nazi invasion of Poland in September 1939 saw mostly green German troops face equally inexperienced Polish forces. With the Polish senior leadership endeavouring to hold the country’s industrialized east, Hitler’s forces unleashed what was essentially a large pincer operation intended to encircle and eliminate much of Poland’s military strength. Harnessing this initial operational advantage, the Germans were able to attack Polish logistics, communications and command centres, thereby gaining and maintaining battlefield momentum. With the average infantry soldier on both sides comparatively well-led, equipped and transported, vital differences in battlefield support (especially air power and artillery), tactics, organization and technology would make the difference in combat.
German Soldier vs Polish Soldier focuses upon three actions that reveal the evolving nature of the 1939 campaign. All three battles (The battle of Tuchola Forest, battle of Wizna, and the battle of Bzura) featured in this book cast light on the motivation, training, tactics and combat performance of the fighting men of both sides in the 1939 struggle for Poland.


2. Gaslands: Refuelled Chop Shop Challenge - The Steel Hog - 2019-08-17 07:34:00
Gaslands: Refuelled comes out in September, but here at Osprey Games HQ we couldn't wait. And so, without further ado, please let us introduce the Gaslands: Refuelled Chop Shop Challenge. Over the next few weeks we are going to be showing off our Gaslands creations, and we invite you all to do the same! If you want to show off your cars simply email us at https://ospreypublishing.com/info@ospreygames.co.uk?subject=gaslands%20refuelled%20chop%20shop%20challenge and include 'Chop Shop Challenge' in the subject, and we'll include it in our upcoming gallery of Gaslands awesomness! You can also share your creations on Twitter - just make sure you include #chopshopchallenge in your tweet!
Introducing the Steel Hog – my entry into the office Gaslands Refuelled: Chop Shop Challenge! I wanted to do a car that looked like it was part of the ‘minor league’ circuit. Something with more personality, perhaps, than performance. For that reason, I hunted the charity shops and found this guy for 50p.

Изображение

I started the build by covering over the windows with plasticard. The main gun comes from the EM-4 plastic mech set (a great place to pick up some cheap guns that look great on cars). The two ‘steel hogs’ on the back come from the top of the banner poles in the Oathmark Dwarf Heavy Infantry box. The little ‘tusks’ on the front of the car are pieces off the same banner pole.
I went with a quick and dirty paint job. I don’t paint many vehicles, so my technique isn’t great. The main colour is a dark red because it harkened back to the ‘Hogs’ of the Washington Redskins, for anyone into their classic NFL. Then a bit of steel/silver for the weapons and armour plates, and painting was pretty much done.
I finished it up with a few decals taken from the Games Workshop Cadian Infantry box – thus giving the car its number and its kill stickers!
The Steel Hog
Sponsor
Rusty’s Bootleggers
Vehicle Type
Special Rules
Cost
Build Slots
Car
-
12
2
Weapons
Cost
Build Slots
Heavy Machine Gun (Front Facing)
3
1
Shotgun (Crew Fired)
4
-
Upgrades
Cost
Build Slots
Armour Plating
4
1
Perks
Reckless and Built
Cost
Total Cost
Party Hard
-

23
Dutch Courage
-
As Straight as I’m Able
-
Over the Limit
-

Gaslands: Refuelled comes out on 19 September. Preorder your copy today!


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Мнение от Клуб Стендов Моделизъм България » 19 авг 2019, 18:00

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1. Guerrilla Miniatures Game - Dracula's America Playthrough - 2019-08-19 10:28:09
Ash Barker, host of the popular Guerrilla Miniature Games channel and author of Last Days: Zombie Apocalypse, plays through a game of Dracula's America: Shadows of the West.
A nefarious looking traveling Butcher and his family have been the cause of much muttering and rumour as they travel from town to town. This family business seems always to be followed by strange disappearances and dark stories. The Twilight Order, worried something unnatural is involved, sets off to investigate.

Want to give Dracula's America: Shadows of the West a try? You can pick up a copy for a 30% discount until the end of August!


2. November Artwork Reveal 2019 - 2019-08-19 08:50:46
Today on the blog we're looking at some of the artwork from our November 2019 publications. Let us know what you think in the comments section, and if there are any December publications you'd like to see the artwork from next month, be sure to mention it below!

Raid 51: Tirpitz in Norway by Angus Konstam
Artwork by Edouard A Groult

Изображение

This plate requested by GI Gene comes from Raid 51: Tirpitz in Norway. On 20 September 1943, the operational crew of the HMS Stubborn spotted a drifting sea mine. It became caught in the tow rope linking Stubborn to X-7 and started drifting towards the midget submarine. Lieutenant Godfrey Place used his feet to keep the explosive device from touching the boat and then managed to untangle the mine from the rope. If contact had been made, the X-craft would have been blown to pieces, and Stubborn badly damaged. Disaster was averted and X-7 was able to carry out her attack as planned.

Weapon 51: Hotchkiss Machine Guns by John Walter
Artwork by Adam Hook, Alan Gilliland

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This illustration, requested by AdamC, depicts US Marines emerging from an LCP to assault a Japanese held island. The defenders have a 7.7mm Type 92 machine gun and a 7.7mm Type 99 light machine gun. An ejected case is still in mid-air to the right of the Type 92, and the surround is littered not only with the cardboard cartons in which the strips were supplied but also by expended strips which have fallen out of the right side of the breech.

Elite 229: Raiders from New France by René Chartrand
Artwork by Adam Hook

Изображение


The final illustration depicts a clash between Abenaki warriors and Dragoons in 1707. As the Dragoon riders came up, other hidden warriors opened fire on them from the edge of the trees in what was obviously a deliberately planned ambush. During the five‑hour running fight that followed, the Albany militiamen never succeeded in catching up with the elusive warriors, who eventually vanished – taking some scalps with them, and seemingly suffering no casualties themselves.


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Мнение от Клуб Стендов Моделизъм България » 20 авг 2019, 18:00

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1. Last Days: Zombie Apocalypse Leaders Quiz - 2019-08-20 13:36:39
With the release of Last Days: Zombie Apocalypse: Seasons next month, many of you will be thinking of creating a new group of survivors (or perhaps for starting your first adventure in this post-apocalyptic world!)
At the heart of your group is your leader, a character that can either be Selfless, Selfish, or Trained. This alignment will affect the make-up of your group, as well as influencing some of the decisions you may have to make as you progress through your Last Days campaign.
To help you work out which character type best fits you, give our Last Days Leadership Quiz a go! Keep track of your answers to find out your result!

Изображение

Artwork by Arthur Asa
As you make your way through the ruins of your local town, you come across a wounded survivor. Their leg looks pretty messed up, but with help they should pull through. What do you do?
a) You can’t just leave them – every life is precious in this post-apocalyptic world! They may slow you down, but you won’t leave them out there alone to fend for themselves!
b) It’s a dog-eat-dog (or, more accurately, zombie-eat-human) world out there. Not everyone’s gonna make it. They may have some useful stuff in their bag though…
c) You can’t afford to be slowed down if you’re going to meet your reach the next town, and your next objective, by sundown. Tell ‘doc’ to patch them up and then keep moving.
You’ve set up your refuge in an abandoned farm house and need to make it as secure as possible, but your group is tired. What do you do?
a) If they need to rest, they can rest – I’m happy to take on the extra work if some people aren’t up to the task.
b) They’ll rest when I say they can. For now I need the fences secured, the roof fixed, and someone to find me a beer. I’ll be inside getting a little shut-eye.
c) By clearly allocating tasks I can make sure the work gets done as efficiently as possible, and that everyone can get some rest.

Изображение

Artwork by Arthur Asa
Winter’s in full swing, with the temperature falling well below freezing. There isn’t enough room by the fire for everyone. What do you do?
a) I want to make sure everyone else is OK before worrying about myself. They can get warmed up while I keep watch to make sure we’re safe.
b) I’m sick of being cold. Who cares about the rest of them – I want to get warm, and I want to get warm NOW!
c) We need to make sure we survive, and those who contribute the most to that will get priority. I want our most skilled survivors to be at their best.
Someone’s causing trouble in the group. Clearly they don’t see things your way. What do you do?
a) We’ve got to try to work things out – if we’ve got any chance of rebuilding the old world we have to work together!
b) It’s my way or the highway, and if you choose the highway you better believe you’ll be leaving with nothing but the shirt on your back. Hell, I may even take that.
c) It’s important that we see eye-to-eye on things. If I can’t rely on you to work with us, then maybe it’s best you go and find another group.

Изображение

Artwork by Arthur Asa
A horde of zombies are heading your way, and your group are looking to you for leadership. What’s the plan?
a) I’ll stay and try to hold the zombies off while my fellow survivors head for safety. Only once I can see they are all safe will I leave, even if that means making the ultimate sacrifice.
b) All the zombie’s want is to feed, and some of these survivors are dead weight. I’m sure one of them would be proud to give their life to save mine, and a bullet in the knee means they won’t have much choice about it anyway.
c) A tactical withdrawal is called for, with some survivors falling back to a safe distance then providing covering fire for the rest of us to retreat. Results:
Mostly a’s
Selfless Leader
Always willing to put yourself at risk before your friends and fellow survivors, you would rather make sacrifices yourself than ask it of your group. Many of them look up to you, but some of them may try to take advantage of your good nature.
Mostly b’s
Selfish Leader
As long as you survive, nothing else matters. Every single member of your group is expendable as long as you are alright, whether that mean sacrificing the occasional survivor to an approaching horde of zombies, leaving your group to fight off a rival gang while you make your escape, or letting the others go hungry so that you can eat your fill.
Mostly c’s
Trained Leader
Your dedication to discipline and willingness to train your group to make them ready to face zombie hordes and rival gangs gives you a great chance of survival in this nightmarish near-future. As long as everyone keeps their heads and follows your orders, there is no reason why you shouldn’t all live a nice, long life in these last days.
Which leader did you get? Let us know on Facebook and Twitter!


2. Osprey's Big Reveal: General Aviation - 2019-08-20 11:23:00
ELI NVG COM/XPL CBT GNA ??? ??? ??? ??? ??? ??? ??? ???
To navigate your way through the Big Reveal please use the links in the bar above.

On today's Big Reveal post, we're unveiling next year's six General Aviation titles. Read on to find out more.

GNA: Flying Tiger Ace
Bill Reed had it all ­– brains, looks, athleticism, courage and a talent for leadership. After a challenging childhood in Depression-era Iowa, Reed joined the US Army Air Corps, but the outbreak of World War II saw him give up his commission. Instead, he travelled to China to fly for the American Volunteer Group – the legendary Flying Tigers. After a brief return to America, he resumed the fight as a senior pilot and later squadron commander in the Chinese-American Composite Wing. Soon afterwards, Reed tragically lost his life in a desperate parachute jump late in the war, by which point he was a fighter ace with nine confirmed aerial victories. His obituary was front-page news throughout the state of Iowa.

This book is a biography of his extraordinary life, focusing on his time spent flying with some of the famous aerial groups of World War II. It draws heavily on Reed’s own words, along with the author’s deep knowledge of the China air war and years of research into Reed’s life, to tell his compelling story.

GNA: In Cold War Skies
In Cold War Skies examines the air power of the major powers both at a strategic and at a tactical level throughout the 40 years of the Cold War. In this fascinating book, acclaimed historian Michael Napier looks at each decade of the war in turn, examining the deployment of strategic offensive and defensive forces in North America and Northern Russia as well as the situation in Europe. He details the strategic forces and land-based tactical aircraft used by the air forces of the USA, USSR, NATO, Warsaw Pact countries and the European non-aligned nations. He also describes the aircraft types in the context of the units that operated them and the roles in which they were used. The text is supported by a wide range of first-hand accounts of operational flying during the Cold War, as well as numerous high-quality images.

GNA: MacArthur's Air Force
After being humbled by the Japanese in the Philippines in 1942, General Douglas MacArthur and his air chief General George Kenney rebuilt the US aerial presence in the Pacific, helping Allied naval and ground forces to push back the Japanese Air Force, re-take the Philippines, and carry the war north towards the Home Islands. Following the end of World War II MacArthur was the highest military and political authority in Japan, and at the outbreak of the Korean War in June 1950 he was named as Commander in Chief, United Nations Command. In the ten months of his command his Far East Air Forces increased dramatically and saw the first aerial combat between jet fighters.
Written by award-winning aviation historian Bill Yenne, this engrossing book traces the journey of American air forces in the Pacific under General MacArthur’s command, from their lowly beginnings to their eventual triumph over Imperial Japan, followed by their entry into the jet age in the skies over Korea.

GNA: MiG Man
Get inside the head of one of America's most experienced MiG pilots, Lt Col Zettel, as he tells the thrilling tale of Constant Peg, a top secret US operation that wouldn't feel out of place in the plot of 'Top Gun'. At the height of the Cold War America illicitly obtained Russian Fighters, transported them to the Tonopah Test Range and pitted them against star US fighter pilots in simulated combat exercises. With controls labelled in Russian and the only spare parts being the ones they could salvage, the pilots who climbed into the MiGs accepted all of the risks associated with operating these aircraft.

Vivid accounts of training engagements put the reader right there in the cockpit, flying alongside the 'Red Eagles' as they trained the best pilots America had to offer. Historical photographs help paint the picture of an operation that took the US Air Force from its dismal performance in the Vietnam War to an unprecedented air-to-air kill ratio in Operation Desert Storm.

GNA: P-51B Mustang
During World War II, the United States Army Air Corps was led by a cadre of officers who believed implicitly that military aviation, particularly fast heavy bombers at high altitude, would be able to destroy strategic enemy targets during daylight with minimal losses. However, by 1942 the Flying Fortress was proving vulnerable to Luftwaffe fighters.

The deployment of the P-51B Mustang solved the problem of Germany’s layered defence strategy, as Luftwaffe fighters had been avoiding the P-47 Thunderbolt and P-38 Lightening escort fighters by concentrating their attacks beyond the range of the Thunderbolt and Lightning. The P-51B duly emerged as the ‘The Bastard Stepchild’ that the USAAF Material Division did not want, becoming the key Long-Range Escort fighter, alongside the P-38 and P-47, that defeated the Luftwaffe prior to D-Day. As well as the P-51B's history, this title explores the technical improvements made to each of these fighters, as well as the operational leadership and technical development of the Luftwaffe they fought against.

GNA: To Defeat the Few
Over the past 77 years, histories of the Battle of Britain have consistently portrayed the feats of ‘The Few’ as being responsible for the RAF’s victory in the epic battle. However, this is only part of the story. Successful air campaigns are those that achieve their intended aims or stated objectives, and victory in the Battle of Britain was determined by whether the Luftwaffe achieved theirs.
The Luftwaffe, of course, did not, and this detailed and rigorous study explains why. Analysing the battle in its entirety in the context of what it was – history’s first independent offensive counter-air campaign against the world’s first integrated air defence system – Douglas C. Dildy and Paul F. Crickmore set out to re-examine this remarkable conflict. Presenting the events of the Battle of Britain in the context of the Luftwaffe’s campaign and RAF Fighter Command’s battles against it, this title is a new and innovative history of the battle that kept alive the Allies’ chances of defeating Nazi Germany.


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1. 5 Cyberpunk Films to get you ready for Reality's Edge - 2019-08-21 08:35:13
With the announcement of the new Matrix film, we wanted to take a look at 5 great Cyberpunk films that you could watch to help you get into the mood for Reality’s Edge, the new Cyberpunk skirmish wargame from Joseph McGuire!
The Matrix (1999)

This one was obviously going to be on the list, so we figured we'd start with it! The Matrix is the first film in the hugely successful trilogy (soon to be quadriology), following the story of Neo, Trinity, Morpheus, and the rest of the rebellion fighting against 'the machines'. If you've somehow managed to avoid watching these fantastic films, now is the time! Blade Runner (1982)

Harrison Ford, Rutger Hauer, and Sean Young star in this cult-classic film, fighting through a dystopian vision of the Los Angeles of the future (well, 2019...). It is a world where synthetic humans known as 'replicants' are manufactured to undertake gruelling work on off-world colonies, but when a fugitive group led by Hauer return to Earth, it is up to Harrison Ford to track them down and destroy them. Johnny Mnemonic (1995)

Based on the William Gibson story of the same name, Johnny Mnemomic sees Keanu Reeves starring in yet another Cyberpunk film. This time he plays a 'mnemomic courier', using a cybernetic brain implant to carry data too sensitive to be transferred via the internet. Uploading huge amounts of data is not without it's risks, however, and some people are willing to go to extreme measures to gain the valuable information he holds. Ghost in the Shell (2017)

Certainly not the best film on the list, but boasting some impressive visuals, Ghost in the Shell sees Scarlett Johansen take on the role of Mira Killian, the survivor of a terrorist attack whose body is augmented with cybernetic improvements to turn her into a cyborg supersoldier. Her new abilities make her the ideal counter-terrorism operative, but who are her real enemies? Total Recall (1990)

Starring Arnold Schwarzenegger and Sharon Stone, Total Recall tells of a distant future in which memories can be implanted into your head by Rekall to offer you the thrills you seek. However, when Arnie pays them a visit something goes wrong, and a past life that had been erased starts to resurface. He's left to put the pieces together, but not everyone wants him to remember what happened.

What films would you add to the list? Let us know in the comments below, or by posting on Facebook!


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1. The Medieval Cannon 1326 –1494 - 2019-08-22 10:45:00
On today’s blog post, The Medieval Cannon 1326–1494, the author Jonathan Davies, recounts his inspiration, experience and mistakes writing the book.



Изображение



What I didn’t know I didn’t know (with an apology to Donald Rumsfeld)
When I started writing the text for The Medieval Cannon 1326 –1494, I did not realise how little I knew. I knew what I knew and I had a fairly good idea of what I knew I didn’t know but there was an awful lot that I didn’t know I didn’t know. The finding out of this entirely new stuff was probably the most enjoyable part of the process.
Sometimes what I discovered was a matter of factual detail, such as the use of clay and glass projectiles. Sometimes it related to manufacturing techniques, the effective ‘mass-production’ of guns from individual workshops or the widespread and unexpectedly early manufacture of cast-iron guns. Sometimes it was the new analysis of a campaign or a battle.
If there was a lot to learn there were also quite a few fundamental points I wished to make. I – like most of my readers, I think – was brought up on a number of assumptions about medieval guns. Firstly, that the introduction of gunpowder weapons heralded a revolution in warfare that not only had an impact (I refuse to use the word impacted) on warfare but on contemporary social and political order. Secondly that most ‘medieval’ cannons were crude and posed as much a danger to their crews and innocent bystanders as their unfortunate targets. Thirdly, that most if not all ‘medieval’ guns were made from wrought iron, of hoop and stave construction.
Although I am an enthusiast for the medieval cannon (I own three replicas), I could find little evidence that it transformed warfare. It was intelligently integrated into existing patterns of warfare, replacing some weapons and augmenting others but it did not revolutionise warfare. It neither made fortifications obsolescent nor displaced the chivalry of Europe. I also fear that the current Military Revolution debate tends to ignore this period, which it should not, as it would give to the current discussion a sounder basis for its analysis.
Secondly, no-one would willingly crew a weapon that was as dangerous to himself as to the enemy (even the PIAT [The Projector, Infantry, Anti-Tank] although pretty scary for its gunner was valued for its effectiveness). Medieval guns were proofed (stringently tested using very large charges) from the beginning, and much care was taken both to design weapons and manage their loading so as to maximise their destructive potential while operating them safely. There were undoubtedly disasters, as you may have noticed even our ultra-modern technology can go badly wrong. For example the brand-new Royal Navy super-carrier HMS Queen Elizabeth has just tried to sink itself from the inside! New technology is always problematic but our medieval predecessors were neither especially accident prone, careless, stupid or suicidal.
A study of documentary and pictorial evidence shows that cast-bronze guns were discovered, both very large and small, throughout this period. The assumption that early bronze ‘vase’ guns, were rapidly replaced by wrought-iron guns, which were in turn replaced by new large cast-bronze guns in an ‘Artillery Revolution’, is seriously flawed. If few bronze guns survive – often as underwater ‘finds’ or even more rarely as a result of historical serendipity (usually as trophy pieces) – this lack of examples is because bronze pieces could so easily be melted down and re-cast, again and again. The comparatively few survivors that we can study still demonstrate an extraordinary degree of technical competence in both casting and design.

Picture Research
My biggest mistake was not to start my picture research earlier. There were of course many other mistakes but this is the one I regret most. This is because I could have spent so much more time enjoying the wealth of contemporary images that are publicly available. The images I eventually chose were only a tiny fraction of what I would have liked to have used. It is not only the wealth of detail that they provide but that they are completed with wit and charm, bringing out the character of the age.
One of the best sources I found were the e-codices a collection of digitized manuscripts from all regions of Switzerland. The many images I chose from the Zurich and Berne Libraries derived from the e-codices collection. I would heartily recommend anyone to take a few hours or a lifetime studying the wealth of material contained there.

How The Mole got his Pockets
One of the reasons why I chose to choose this topic can be traced to my best loved childhood book, How The Mole got his Pockets. It was about a mole who, although he had found many things underground, a marble, mirror, safety pin etc., had nowhere to put them. With the assistance of many other animals and insects, flax was grown, linen woven, cloth cut, sewn and dyed. The mole was eventually provided with a magnificently blue pair of dungarees, with many pockets. This has left me with a love of multi-pocketed clothing, an understanding of the principles of a socialist economy (one of the intentions of this East European pro-communist production) and a fascination with industrial processes and manufacture.
I love to see metal being worked either in forge or foundry, the drama, potential danger, and extraordinary skill of those who work with metal has always fascinated me. I tried in the book to do justice to the technical accomplishments of those engaged in the manufacture of artillery and gunpowder. Of equal interest was the interplay between developing technology and tactics. In this book I therefore devoted as much time as I could to the use of artillery at sea, in sieges and on the battlefield. It also caused anomalies where the new advanced technologies appeared to fail or where tactical lessons were forgotten or mistaken. This is especially true its first century – a period of rapid change. The only comparable period is the half-century or so between the Crimean War and World War One where technological development changed the nature of war and the relationship between the three principal arms.

What Next?

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I am not entirely at a loose end at the moment. I have sent my latest project, a bronze cannon, to be proofed. It is a cast piece that is a reduced version of the octagonal bronze falcon gun displayed at Fort Nelson (xix-14). The Nelson falcon has the Lombardic style letter G cast around the touch hole, this is probably the initial of the Genoese gunfounder Gregorio I Gioardi. This and the octagonal form would date it to the end of the fifteenth century and beginning decades of the sixteenth. My son has now resolved the remaining problems relating to the carriage, its strapwork, bolts, rivets and the positions of the transoms. The carriage is based upon one of those captured by the Swiss from the Burgundians at the battle of Grandson 1476 and which is displayed at the Museum of Neuveville.

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Middeleladercentret

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For anyone interested in seeing the medieval world come to life, a visit to the Danish Middle Ages Centre is essential. The Centre, the brainchild of the historians Peter and Katerina Vemming, is a medieval town and harbour with buildings and ships meticulously reconstructed. It has a wide selection of full-scale siege machines including trebuchets and guns as well as a busy tilt yard for their daily tournaments. Most recently they have constructed a ‘war wagon’, impressive to its enemies and deafening for those inside.

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The Centre specialises in the reconstruction of medieval technology including diving gear, bridging equipment and most recently a reverberatory furnace for casting bronze guns. I spent a fortnight every two years with my re-enactment group from 2008 to 2016 and loved it. It is easily reached from Copenhagen by the excellent Danish rail network. You must spend a full day there to appreciate the Centre properly.

Thanks
If I found out many new things and was provided with many new insights when writing, this was often due to the generous assistance that I received from historians, re-enactors and those unsung heroes, librarians. I have tried to record my thanks to them individually at the front of the book. They provided technical assistance, unpublished research material, photographs and invaluable advice. I was able to use only a fraction of what was provided and I hope that my summaries of evidence and analysis does not do them a disservice.
I would also like to thank Tom Milner my editor for guiding me safely through the project and to Samantha Downes who demonstrated the patience of several saints towards my somewhat eclectic choice of sources both ancient and modern.

The Medieval Cannon 1326–1494 publishes today. Get your copy here.


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1. Osprey's Big Reveal: Raid - 2019-08-23 10:23:00
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To navigate your way through the Big Reveal please use the links in the bar above.

Next up on the Big Reveal, we're unveiling our Raid titles. Read below to find out more.

RAID: Operation Eagle Claw 1980
Following months of negotiations after the seizure of the US Embassy in Tehran on 4 November 1979, President Jimmy Carter ordered the newly formed Delta Force to conduct a raid into Iran to free the hostages. The raid, Operation Eagle Claw, was risky to say the least. US forces would have to fly into the deserts of Iran on C-130s; marry up with carrier-based RH-53D helicopters; fly to hide sites near Tehran; approach the Embassy via trucks; seize the Embassy and rescue the hostages; board the helicopters descending on Tehran; fly to an airbase captured by more US forces; and then fly out on C-141s and to freedom. Unfortunately, and unsurprisingly given the complexity of the mission, things went wrong from the start and when the mission was called off at the refueling site at Desert One, the resulting collision between aircraft killed eight US personnel. This title tells the full story of this tragic operation.

RAID: We Killed Yamamoto
Admiral Isoroku Yamamoto, the Commander-in-Chief of the Japanese Combined Fleet during World War II, masterminded the most devastating surprise attack against the United States in its history. A key intelligence breakthrough enabled the military to pinpoint his location and execute him.
This new title analyses the origins, implementation, and outcomes of Operation Vengeance, the long-range fighter interception of Admiral Yamamoto’s transport aircraft that sent him to his death on 18th April 1943. Author Si Sheppard examines every angle of the operation in detail, including the role of intelligence work in pinpointing the time and location of Yamamoto’s flight, the chain of command at the highest level of the US political and military establishment who ordered the attack, and the technical limitations that had to be overcome in planning and conducting the raid. It also provides a close study of the aerial combat involved in completing the mission, offering a holistic exploration of the operation which avenged Pearl Harbor.


2. Last Days: Zombie Apocalypse: Seasons - Summer - 2019-08-23 07:08:27
Last Days: Zombie Apocalypse: Seasons is a new supplement for Ash Barker's skirmish wargame of survival horror. It introduces a range of new features to the game, which author Ash Barker will be exploring on the blog over the next few weeks. Last week he gave an introduction to the upcoming supplement, and this week he is taking a look at the new challenges posed by the Summer.
Oh Summer… the seemingly endless hot days and warm nights are something to look forward to for most of us with running water and a reliable electric grid.

Imagine however a world filled with animate corpses that have overturned all the services we take for granted. The heat allows diseases and potentially fatal bacteria to flourish as these bipedal petri dishes hunt for the survivors who eke out an existence on the borders of what used to be their cities and centers of population.

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Hopefully you'll have better luck on your bike than this guy
Artwork by Arthur Asa

Every season has the challenge of Hunger which must be overcome, but Summer brings with it the challenge of Thirst as well. Too long with just heat and no rain and water sources can either dry up or stop moving. Still water can lead to contamination. Even the risk of being poisoned by water means even more valuable resources, people or time need to be put to work making sure a constant fresh supply is available to drink….
Worse still, wildfires from lightning or simply neglect can rage without anyone to stop them. The heat can slow even the hardiest of survivor and make it more difficult to quickly get in or out of an Encounter with supplies.
But at least the roads are clear, right?

That means you could mount up on one of the most efficient forms of transformation left, a bicycle, in order to zoom about and grab vital supplies. For those feeling affluent, they could even expend resources firing up the engine of a Motorcyle or finding and stabling a Horse. Both of these consume resources, however, and the Motorcylc in particular runs the risk of being lost, stolen or attracting hordes of Zombies to the area!
But the hot and long days of summer won’t last forever. The fall is coming and with the changing of the seasons new challenges will present themselves.

More on that coming up!
Last Days: Zombie Apocalypse: Seasons comes out in September 2019 - preorder your copy today and get ready to face new challenges.


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1. Undaunted: Normandy - Modeling the Rifle Platoon - 2019-08-24 08:08:00
Undaunted: Normandy is the new deck-building game of World War II combat from David Thompson and Trevor Benjamin. On the blog today, David gives a fascinating insight into the development of the game, looking at the decisions they made when modeling the Rifle Platoon.
Undaunted: Normandy is a thematic abstraction of skirmish-level engagements following the Allied invasion of occupied France in WW II. To that end, a core part of the game is modeling gameplay around the rifle platoon. The US rifle platoon model from June 1944 was used as a reference. German rifle platoons follow the same composition as the US model, which was due to three factors: inconsistency in the composition of German rifle platoons during this period, the fact that the German units in Undaunted: Normandy vary widely, and a preference for gameplay over historical accuracy.


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Rifle Platoon

The rifle platoon consists of a command group and three rifle squads, sometimes supplemented with two specialized attachments in the form of a sniper and a mortar team.

Command Group
The command group consists of the platoon leader, platoon sergeant, platoon guide, and two messengers.

Note: Undaunted: Normandy does not include representations of the command group's two messengers. That is because the primary role of the messengers is to allow for communication between the platoon leader and his upper echelon commander in the rifle company. Interaction with the rifle company is beyond the scope of action in Undaunted: Normandy. Rifle Squad
Each of the rifle platoon's three rifle squads consists of a squad leader, an assistant squad leader, an automatic rifle team (automatic rifleman, assistant automatic rifleman, and ammunition bearer), and seven riflemen, two of whom are designated as scouts.

Note: Undaunted: Normandy does not include an antitank grenadier with an M1903 and M1 grenade launcher, as antitank combat is outside of the scope of action in Undaunted: Normandy. In addition, the role of the assistant squad leader is integrated into the squad leader. The Game

Most elements of the Rifle Platoon are modeled in Undaunted: Normandy. The role of platoon leader is taken on by the players themselves directly. The platoon sergeant, the platoon guide and the three squad leaders are represented as Command Cards in the players’ decks. Command Cards are not used in direct combat, but are instead responsible for command, control, and support. The remaining soldiers in the platoon—rifleman, scouts, machine gunners, snipers and mortar teams—are divided into units, each with a counter placed on the board and a set of associated Combat Cards. The Combat Cards are used to move these counters around the board, attack with them, or perform other special actions.


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Command Cards

Command Cards represent members of the platoon command group as well as the squad leaders for each of the three squads. Command cards are not used in direct combat. Instead, they are responsible for command, control, communications, and support. Command Cards share many of the same attributes as Combat Cards, but they do not have associated combat counters on the board.

Each Command Card offers a player a choice of two actions. One of these actions — Bolster Force — allows players to add extra Combat Cards (e.g. Scouts, Machine Gunners, Snipers) to their deck, either supporting existing units or adding new ones. Managing the cards in your deck lies at the heart of Undaunted: Normandy.

Platoon Leader
Because you take on the role of the platoon leader, there is no platoon leader card. Rather, the platoon leader's actions are reflected by the gameplay choices you make. The platoon leader is the first fighting man of the platoon. He is responsible for the training, discipline, control, and tactical employment of the platoon. (FM 7-10, Infantry Field Manual Rifle Company, Rifle Regiment, par. 101a.)

Platoon Sergeant
The Platoon Sergeant is your second in command, assisting in controlling the direction and rate of advance of the platoon. It is also the most powerful card in the game. The Platoon Sergeant lets you play more cards in your turn or vastly bolster your deck. The platoon sergeant is second-in-command. He assists the platoon leader in controlling the direction and rate of movement of the advance. During all operations he takes post as directed by the platoon leader so as best to assist in the control of the platoon. (FM 7-10, Infantry Field Manual Rifle Company, Rifle Regiment, par. 101b.)


Platoon Guide
The Platoon Guide is a versatile card, letting you move any combat counter on the board or add any card you might need from the supply. The platoon guide prevents straggling and enforces orders concerning cover, concealment, and discipline. His position is usually in rear of the platoon, where he observes the situation on the flanks and the rear. (FM 7-10, Infantry Field Manual Rifle Company, Rifle Regiment, par. 101c.)

Squad Leaders
The Squad Leader amplifies the effectiveness of its squad by allowing you to bolster it or repeat already played cards. The squad leader is responsible for the discipline, appearance, training, control, and conduct of his squad. He leads it in combat. The squad leader must train his squad to use and care for its weapons, to move and fight efficiently as individuals, and function effectively as a part of the military team. (FM 7-10, Infantry Field Manual Rifle Company, Rifle Regiment, par. 134a.)

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Combat Cards
Each Combat Card is associated with a counter on the board, representing an element the platoon. Combat Cards are used to move these counters, attack with them, or perform other special actions.

Riflemen
Riflemen are the core of the platoon. These cards are the only ones in the game that can take control of objectives. As Riflemen are vital to claiming key locations, it is essential to keep these units alive!

Scouts
Scouts are highly versatile cards, allowing you to scout new tiles to before moving your units, to re-establish communications (removing Fog of War cards from your deck), and to employ deception tactics to confuse the enemy. A leading platoon covers its zone of reconnaissance with scouts. They act as a screen to investigate possible danger areas, seek out the enemy, and prevent surprise hostile fire. The distance the scouts precede the platoon is governed by orders of the platoon leader and varies with the ground and with the probable position of the enemy. (FM 7-10, Infantry Field Manual Rifle Company, Rifle Regiment, pars. 106f and 142d.)

Machine Gunner
Machine Gunners excel in attack and defence, with more firepower than Riflemen or Scouts and the ability to lay down suppressive fire to neutralise enemy units. The automatic rifleman supports the rapid advance of other members of the squad from flank positions. (FM 7-10, Infantry Field Manual Rifle Company, pars. 144b.) The assistant automatic rifleman and the ammunition bearer also carry ammunition for the automatic rifle. (FM 7-10, Infantry Field Manual Rifle Company, Rifle Regiment, pars. 139a.)

Sniper
Sniper are expert riflemen and effective infiltrators. This card has the highest attack and defence value in the game and is able to move through areas not yet scouted, making it an excellent unit for taking out important enemy targets. A sniper is an expert rifleman, well qualified in scouting, whose duty is to pick off key enemy personnel who expose themselves. By eliminating enemy leaders and harassing the troops, sniping softens the enemy's resistance and weakens his morale. Snipers may be employed by platoon leaders in either offense or defense. The mobile snipers act alone, moves about frequently, and covers a large but not necessarily fixed area. He may be used to infiltrate enemy lines and seek out and destroy appropriate targets. (FM 21-75, Combat Skills of the Soldier, par. 165.)

Note: Typically one sniper rifle (either the M1903A4 or M1C by mid-1944) was issued per rifle platoon.

Mortar
The mortar is one of the most powerful cards in the game. It is slow to set up, requiring a separate action just to target a tile, but once ready it is hugely effective at taking out concentrated enemy forces and avoids any range penalties when firing. In the approach march, a 60-mm mortar squad frequently is attached to a leading platoon. This not only provides additional fire power, but enables the platoon leader immediately to engage defiladed targets, or small areas believed to contain the enemy. (FM 7-10, Infantry Field Manual Rifle Company, Rifle Regiment, par. 12d(3).)

Note: The Mortar is the only element included in Undaunted: Normandy that is not organic to a rifle platoon. Instead, Undaunted: Normandy includes the abstraction of a mortar squad from the rifle company's weapons platoon attached to the rifle platoon.


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1. Osprey's Big Reveal: Campaign - 2019-08-26 11:23:00
ELI NVG COM/XPL CBT GNA RAID CAM ??? ??? ??? ??? ??? ???
To navigate your way through the Big Reveal please use the links in the bar above.

Next year, Osprey will be adding 13 new titles to the Campaign series. Which ones are you looking forward to most?

CAM: Ia Drang 1965
The Pleiku campaign of October–November 1965 was a major event in the Vietnam War. The brigade-sized actions involving elements of the US 1st Cavalry Division at Landing Zones X-Ray and Albany in the valley of the river Drang have become iconic episodes in the military history of the United States.
In 1965, in an effort to stem the Communist tide, the Americans began to commit substantial conventional ground forces to the war in Vietnam. Amongst these was the 1st Cavalry Division (Airmobile). On 19 October, North Vietnamese forces besieged a Special Forces camp at Plei Me, and after the base was relieved days later, the commander of the 1st Cavalry Division advocated using his troops to pursue the retreating Communist forces. A substantial North Vietnamese concentration of relatively fresh troops was discovered. On the morning of 14 November 1965, 1st Battalion, 7th Cavalry, landed at LZ X-Ray to start the first major set-piece battle of the Vietnam War. This title explores the events of the campaign that followed, using detailed maps, specially-commissioned bird’s-eye views, and full-colour battlescenes to bring the narrative to life.

CAM: Yalu River 1950–51
Following the Inchon landings and the breakout from the Pusan Perimeter, UN forces crossed the North Korean border on 9 October and moved on the capital Pyongyang. Many in America believed the war would be over by Christmas, but some diplomatic, military, and intelligence experts continued to raise dire warnings that the People’s Republic of China might intervene. Nevertheless, General MacArthur decided to push on to the Chinese/North Korean border, the Yalu River. On 25 October, Communist Chinese Forces unexpectedly attacked Republic of Korea forces near Unsan. Then, on 25 November, the Chinese 13th Army Group struck in mass against the Eighth Army in the north-west corner of North Korea, overrunning the US 2nd and 25th Infantry Divisions.

The Chinese attacks quickly shattered Truman’s dream of a unified Korea. American, UN, and ROK forces could not hold a successful defensive line against the combined CCF and NKPA attacks and they withdrew.
Using expert research, bird’s-eye views, and full-colour maps, this study tells the fascinating history of the critical Yalu campaign.

CAM: Constantinople AD 717–18
The siege of Constantinople in AD 717–18 was the supreme crisis of Western civilization.
The Byzantine Empire had been reeling under the onslaught of Arabic imperialism since the death of the Prophet, whilst Jihadist armies had detached Syria, Palestine, Egypt, and Carthage from imperial control and were in the process of imposing their ascendancy at sea. The Empire had been reduced to its Anatolian and Balkan heartland, and Arab incursions threatened even this – Arab naval forces had appeared under the walls of Constantinople every year from AD 674 to 678. But all this was only a prelude to the massive combined-arms invasion force that advanced on the capital in 717.
This title offers a comprehensive study of the ensuing clash between the ascendant Caliphate and the Empire at bay. It details the forces available to each side, with their respective advantages and vulnerabilities, evaluating the leadership qualities of the rival commanders and assessing their strategic and tactical initiatives. It also accounts for the trajectory and outcome of the campaign and emphasises the fundamental significance of the struggle.

CAM: The Naval Siege of Japan 1945
The Allies’ final naval campaign against Japan involved the largest and arguably most successful wartime naval fleet ever assembled, and was the climax to the greatest naval war in history. Though suffering grievous losses during its early attacks, by July 1945 the United States Third Fleet wielded 1,400 aircraft just off the coast of Japan, while Task Force 37, the British Pacific Fleet’s carrier and battleship striking force, was the most powerful single formation ever assembled by the Royal Navy. In the final months of the war the Third Fleet’s 20 American and British aircraft carriers would hurl over 10,000 aerial sorties against the Home Islands, whilst another ten Allied battleships would inflict numerous morale-destroying shellings on Japanese coastal cities.
In this illustrated study, historian Brian Lane Herder draws on primary sources and expert analysis to chronicle the full story of the Allies’ Navy Siege of Japan from February 1945 to the very last days of World War II.

CAM: Warsaw 1920
The Battle of Warsaw in August 1920 has been described as one of the decisive battles of European history. At the start of the battle, the Red Army appeared to be on the verge of advancing through Poland into Germany to expand the Soviet revolution. Had the war spread into Germany, another great European war would have ensued, dragging in France and Britain. However, the Red Army was defeated by ‘the miracle on the Vistula’.
Thanks to the low density of forces on both the Polish and Soviet sides and the huge distances involved, the conflict was a war of manoeuvre, with a curious mixture of traditional and advanced tactics. Horse cavalry played a dominant role in the fighting, but aeroplanes, tanks, and armoured trains lent the war an air of modernity. This illustrated study explores the war through the lens of the Battle of Warsaw, the turning point when, after a summer of disastrous retreat, the Polish army rallied and repulsed the Red Army at Warsaw and Lwow.

CAM: Nierstein and Oppenheim 1945
In January 1945, the collapse of the German front led to a large-scale dissolution of German combat forces and capability. Pressed hard by Allied forces advancing eastward, German units often found themselves trapped west of the Rhine River. US Lt. Gen. George S. Patton, Jr. was determined to be the first leader since Napoleon to make an assault crossing of the Rhine. He and his staff made rapid plans for crossing at Nierstein and Oppenheim.
The crossing began on 23 March, when the first boats carrying 11th Infantry Regiment troops left the western bank of the Rhine. They met with little opposition; despite a few sharp counterattacks, overall resistance was light and American forces suffered few casualties. By 24 March, the US 4th Armoured Division crossed the Rhine and began the exploitation phase. By 26 March, the exploitation to the Main River was clearly a rout, exacerbated by additional crossings of the Rhine by other Allied units over the next few days. Illustrated throughout with stunning full-colour artwork, maps, and bird’s-eye-views, this title details the complete history of this dramatic campaign.

CAM: Velikiye Luki 1942–43
Velikiye Luki had been an important Russian fortress city since the 13th century and had become an important rail-hub by the 19th century. In August 1941, the Germans occupied the city of 30,000 during Operation Barbarossa and made it a bulwark on the boundary between Heeresgruppe Nord and Heeresgruppe Mitte. In the winter of 1942–43, while Soviet forces were encircling Stalingrad, the Stavka (High Command) conducted a simultaneous offensive to isolate and destroy the 7,500-man German garrison in Velikiye Luki. After surrounding the city on 27 November 1942, the Soviet 3rd Shock Army gradually reduced the city to rubble, while the German garrison, sustained by Luftwaffe air lifts, hunkered down in the medieval city and awaited rescue.
This illustrated title reveals the full story of the tense seven-week siege of Velikiye Luki, which saw Soviet forces striving to liberate the city in the face of a determined garrison and fierce relief efforts.

CAM: Dettingen 1743
The death of the Emperor Charles VI in 1741 was the catalyst for a conflict ostensibly about the female inheritance of the Hapsburg patrimony but, in reality, about the succession to the Imperial Throne. The great European powers were divided between those, such as Britain, who supported the Pragmatic Sanction and the rights of the Archduchess Maria-Theresia, daughter of Charles VI, and those who challenged it, including Bavaria which were supported by France.
The conflict quickly escalated into what is now known as the War of the Austrian Succession, and a series of turbulent political events brought the crisis to a head on the road to Hanau, near Dettingen. Supported by specially commissioned artwork including maps and battleplates, this title explores the battle in depth, detailing its build-up, events, and aftermath, as well as analysing the strengths and weaknesses of the commanders, armies, and tactics of both sides.

CAM: Britannia AD 43
For the Romans Britannia lay beyond the comfortable confines of the Mediterranean world around which classical civilisation had flourished. Britannia was felt to be at the outermost edge of the world itself, a fact that lent the island an air of dangerous mystique. Britannia, invaded briefly by Caius Iulius Caesar in late August 55 BC and again the following summer with a much larger force, remained free, but in contact with the Roman world.
To the soldiers crossing the Oceanus Britannicus in the late summer of AD 43, the prospect of invading an island believed to be on its periphery must have meant a mixture of panic and promise. These men were part of a formidable army of four veteran legions and first-rate legionary commanders. With the auxiliary units, the total invasion force probably mounted to around 40,000 men, but having assembled at Gessoriacum (Boulogne) they refused to embark. Eventually the mutinous atmosphere was dispelled and the invasion fleet sailed in three contingents. After a brisk summer’s campaign, it was to establish a province behind a frontier zone running from what is now Lyme Bay on the Dorset coast to the Humber estuary.

CAM: King Philip's War 1675–78
King Philip's War was the result of over 50 years' tension between the native inhabitants of New England and its colonial settlers, as the two parties competed for land and resources. The former were led by the Wampanoag chief Metacomet (who adopted the name Philip), and comprised a coalition of the Wampanoag, Nipmuck, Pocumtuck and Narraganset tribes. They fought against a force of over 1,000 men raised by the New England Confederation of Plymouth, Connecticut, New Haven and Massachusetts Bay, alongside their Indian allies, the Mohegans and Mohawks. The fighting took place in Rhode Island, Connecticut and Massachusetts, and later Maine and New Hampshire. It witnessed the destruction of 12 of the region's towns, over half the towns in New England attacked, and thousands of homes burnt to the ground by warriors from Metacomet's coalition. Although the end result was a victory for the Colonists, the war brought the local economy to its knees, halting trade and increasing taxation, and its populations were decimated by the fighting. Between 600 and 800 colonists and 3,000 Indians were killed.

CAM: Malplaquet 1709
In 1709, after eight years of war, France was on her knees. Things were so bad that King Louis XIV offered to end the War of Spanish Succession on humiliating terms. The allied powers refused Louis’ offer, believing that one more successful campaign would utterly destroy French power.
This book will describe the campaign of 1709 which culminated in the battle of Malplaquet. Led by the Duke of Marlborough and Prince Eugene of Savoy, the allied armies achieved a tactical victory but it was a hollow one. They suffered 23,000 casualties to the French 11,000 in what was the bloodiest battle of the 18th century. The scale of casualties shocked Europe and led to a reversal of fortunes. Marlborough was dismissed and King Louis resolved to fight on. When the war finally ended it did so on terms favourable to France.
Although it is generally accepted that Marlborough was never defeated, this book will show how the battle of Malplaquet was ultimately a French strategic victory.

CAM: North Cape 1943
In late December 1943, German battleship Scharnhorst was put to sea. Her target was an Allied convoy, JW55B, which was passing through the Barents Sea on its way to Murmansk. Unknown to to Rear-Admiral Bey though, Admiral Fraser, commanding the British Home Fleet was using the convoy as bait, to draw the Scharnhorst into battle. What followed was a running battle fought in rough seas and near-perpetual darkness, fought over the next two days. Finally, on 26 December 1943, Scharnhorst was brought to bay by Fraser's flagship Duke of York, and a mixed bag of British cruisers and destroyers. The German battleship was finally sunk after a hard-fought duel, with the loss of all but 36 of her crew. The loss of Scharnhorst ended any serious German naval threat to the Arctic convoy lifeline, and ended any homes it had of helping turn the tide of battle in Russia. Effectively, it was the last hurrah of the German Kriegsmarine.

CAM: The Meuse-Argonne Offensive 1918
When the United States declared war on Germany in April 1917, the tiny US Army did not even have a standing division. A huge national army worthy of the Western Front was created from scratch, trained, and then transported to France to fight the Germans. This force first saw full-scale combat in September 1918: the main planned US offensive was in Lorraine, where the US First Army and the US Second Army would drive north between the Argonne Forest and the Meuse river towards Sedan, seize the Sedan railhead and destroy the rail logistics supplying the southern half of the German front between the Ardennes and Switzerland. The offensive began on September 26, 1918. A largely inexperienced US First Army suffered setbacks and heavy casualties during its straight-ahead offensive against a still-potent but fading German Fifth Army. However, by early November, the Hindenburg Line had been decisively broken. The German withdrawal from Sedan approached a rout as the Americans finally had the Germans on the run. The Armistice unexpectedly ended the offensive on November 11, 1918.


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1. The battle of Sekigahara – what went right? - 2019-08-28 10:16:00
In today's blog post, Stephen Turnbull, Osprey author and guest host of Geek Nation's Feudal Japan Tour, recounts what happened during the battle of Sekigahara.
Sekigahara is the most famous battle in Japanese history. It was fought in October 1600 within a wide valley through which passed the Nakasendo, the ancient road through the central mountains of Japan linking Kyoto with the distant capital, Edo. It was a triumph for the future shogun Tokugawa Ieyasu, who defeated a coalition of other daimyo and set his family on track for a domination they were to exert for the next three centuries. As may be expected for so famous an event, the site of the battle (which covers a considerable area) is very well preserved in spite of the modern railway tracks and a motorway, so a visitor can easily appreciate the moves and spectacle of that fateful October day from a number of viewpoints as well as enjoying the excitement of a noisy and colourful annual battle re-enactment.


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For many years the details of how the battle progressed have been taken for granted. Reinforced by a constant retelling, the well-known narrative states how Ishida Mitsunari’s ‘Western Army’ took up positions across and overlooking the Nakasendo to stop the advance by Ieyasu’s ‘Eastern Army’. As the morning fog lifted, the two sides clashed and there was almost a stalemate that Ieyasu hoped would be broken by two events. The first was the arrival of his son Hidetada, who was hurrying to the battlefield with reinforcements . The other was an expected act of treachery by Kobayakawa Hideaki, whom Mitsunari had stationed in a crucial position on Ieyasu’s left flank, on the hill, Matsuoyama. When Hideaki did not move into the attack as planned, Ieyasu ordered his men to fire upon him to test his intentions, at which Hideaki came to his senses and betrayed his master. Over the next few hours the Western Army collapsed. Other contingents, most importantly the Shimazu clan, began to fight for the Easterners and still others simply fled, and by the time Tokugawa Hidetada arrived, his father’s victory was complete.


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A detailed account of what happened at Sekigahara according to this conventional view may be found in my book Tokugawa Ieyasu (Osprey Command 24), which was published in 2012. At that time I did not have access to a body of remarkable research that was published two years later by a Japanese scholar called Shiramine Jun. His 2014 book, the title of which translates as ‘the truth about the battle of Sekigahara’ is a challenging read for any author because he questions many long-held assumptions and shows with great clarity exactly when certain myths were introduced to the narrative. The first concerns the name of the battle. In the earliest mention of the conflict in reports submitted by participants, the fighting is described as having taken place at Yamanaka, a village somewhat to the east of the crossroads of Sekigahara, so that the epic struggle was known as the battle of Yamanaka for a few years at least. The terms ‘Eastern’ and ‘Western’ army do not appear in the literature until the year 1698.
One other major point Shiramine makes concerns the disposition of the rival armies. The maps that appear in all modern books about the battle (including mine) derive entirely from one created by the Japanese General Staff for their volume on Sekigahara in Nihon Senshi of 1893. The authors superimposed the army layouts on to a modern map of the area, with their positions being based on much cruder handwritten maps from centuries earlier. The resulting layout (which Shiramine criticises on many points) has been instrumental in creating an image of Sekigahara that has Ieyasu marching into a valley of death and then fighting bravely until the cause is swung his way by the defection of Kobayakawa Hideaki. At this point all the other Westerners on the neighbouring hills who could so easily have taken him in the flank or even cut off his rear, abandon their positions and save Ieyasu from ‘a near run thing’.

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Shiramine has two things to say about Kobayakawa Hideaki. The first is nothing new, because it has long been recognised that Ieyasu had made a secret deal with him long before the battle commenced, so far from having his right flank secured, Ishida Mitsunari had an enemy in his midst. The other Western units on the hills were not there out of loyalty to Mitsunari but had marched to Sekigahara expecting a showdown out of which they would make their choices. Ieyasu could therefore confidently ignore the threat that looks so obvious from the map. More surprisingly, Shiramine argues quite persuasively that the earliest accounts of Sekigahara show that Hideaki’s so-called treachery happened when the battle began, not halfway through, with an attack on his former comrades Otani and Hiratsuka. The story about Ieyasu ordering ‘probing shots’ to be fired into his ranks is therefore a complete myth. If this is accepted, the whole process of the battle of Sekigahara is shrunk by several hours, and Ishida Mitsunari loses by trickery rather than treachery.


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History is, of course, written by the winners, and what happened on the field of Sekigahara – whatever the fine details – was a victory for the Tokugawa. Yet it was not a complete victory just by itself. As I argue in Tokugawa Ieyasu, Sekigahara should not be viewed solely as a battle, nor even a campaign, but in the context of a war. Events elsewhere in Japan – the heroic defence of Fushimi castle, the holding up of Western supporters by allies in northern Japan, the taking of Gifu castle – could have nullified the result if matters had turned out in other ways. Tokugawa Ieyasu was a lucky general, and on that dark crucial day in October 1600, everything went right.

Join Dr Turnbull and Geek Nation Tours on their Feudal Japan tour and see the battles of Sekigahara yourself. Click here to go to their website to find out more.
Plus, read more about Feudal Japan with Stephen Turnbull’s previous posts: The Samurai’s Mountain Road,.The ‘Romantic’ Samurai Rivals: Takeda Shingen and Uesugi Kenshin and Japanese Castles: Fact and Fantasy.


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Мнение от Клуб Стендов Моделизъм България » 29 авг 2019, 12:00

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1. Първият Су-25 замина за ремонт в Беларус - 2019-08-28 13:45:37
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Първият щурмови самолет Су-25 от състава на българските ВВС е заминал днес, 28 август 2019 г., за основен ремонт в Беларус. Това научи АЕРО от собствени източници, като информацията бе потвърдена и от МО.


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Мнение от Клуб Стендов Моделизъм България » 29 авг 2019, 18:00

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1. Osprey's Big Reveal: Duel - 2019-08-29 11:23:00
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To navigate your way through the Big Reveal please use the links in the bar above.

The Big Reveal continues with books from the Duel series. Which machine-on-machine conflicts are you intrigued by?

DUE: British Battleship vs Italian Battleship
During World War II’s battle for control of the Mediterranean, both the British and Italians navies planned to bring their battle fleets into play. At the centre of both of these fleets was a core of battleships which both sides expected to play a decisive role in the conflict.
On 9 July 1940, the two navies met in the central Mediterranean. Though both sides shot well, the only hit was scored by Warspite on the Italian battleship Giulio Cesare and the Italians were forced to withdraw. It was the largest fleet action fought in the Mediterranean during the war. As well as this battle, there were other occasions during the war when both British and Italian battleships were present and influential, but during which they never engaged each other directly – the Battle of Spartivento on 27 November 1940, and the Battle of Cape Matapan on 28–29 March 1941.
This title explores in detail the role played by British and Italian battleships in these encounters, and their influence in the Mediterranean theatre of World War II.

DUE: P-40E Warhawk vs A6M2 Zero-sen
The P-40E Warhawk is often viewed as one of the less successful American fighter designs of World War II, but in 1942 the aircraft was all that was available to the USAAC in-theatre. Units equipped with the aircraft were duly forced into combat against the deadly A6M2 Zero-sen. During an eight-month period in 1942, an extended air campaign was fought out between the two fighters for air superiority over the Javanese and then northern Australian skies. During this time, the P-40Es and the Zero-sens regularly clashed without interference from other fighter types. In respect to losses, the Japanese ‘won’ these engagements, for many more P-40Es were shot down than Zero-sens. However, the American Warhawks provided a potent deterrent that forced the IJNAF to attack from high altitudes, where crews’ bombing efficiency was much poorer.
This book draws on both American and Japanese sources to tell the full story of the clashes between these iconic two fighters in Darwin and the East Indies.

DUE: P-47D Thunderbolt vs Ki-43-II Hayabusa
Although New Guinea’s Thunderbolt pilots faced several different types of enemy aircraft in capricious tropical conditions, by far their most common adversary was the Nakajima Ki-43-II Hayabusa, codenamed ‘Oscar’ by the Allies. These two opposing fighters were the products of two radically different design philosophies. The Thunderbolt was heavy, fast and packed a massive punch thanks to its battery of eight 0.50-cal machine guns, while the ‘Oscar’ was the complete opposite in respect to fighter design philosophy – lightweight, nimble, manoeuvrable and lightly armed. It was, nonetheless, deadly in the hands of an experienced pilot. The Thunderbolt pilots in New Guinea slowly wore down their Japanese counterparts by continual combat and deadly strafing attacks, but nevertheless, the Ki-43-II remained a worthy opponent deterrent up until Hollandia was abandoned by the IJAAF in April 1944.
This fascinating book examines these two vastly different fighters in the New Guinea theatre, and assesses the unique geographic conditions that shaped their deployment and effectiveness.

DUE: A-4 Skyhawk vs North Vietnamese AAA
The Douglas A-4 Skyhawk was certainly one of the most inspired designs of the 1950s. Although its small size made for a very cramped cockpit and comparatively light external armament, it also reduced the aircraft’s target signature, as did its smokeless engine. First flown in 1954, ‘Heinemann’s Hotrod’ entered service in 1956 and remained in continuous production for 26 years. During the 1965-68 Rolling Thunder period, up to five attack carriers regularly launched A-4 strike formations against North Vietnam. Over North Vietnam, the attackers faced an ever-expanding and increasingly co-ordinated Soviet-style network of AAA, missiles and fighters. Despite their lack of radar and advanced bombing equipment, A-4 pilots often delivered their ordnance with commendable accuracy, although bomb loads usually comprised several small Mk 81 weapons to increase the chances of a hit. In order to hit their anti-aircraft defences targets, they dropped ordnance below 3000 ft, putting the aircraft within range of small-arms fire. The defenders had the advantage of covering a relatively small target area, and the sheer weight of light, medium and heavy gunfire directed at an attacking force brought inevitable casualties.

DUE: US Navy Ships vs Japanese Attack Aircraft 1941–42
The striking power of the IJN’s carrier-based attack aircraft was established at Pearl Harbor. The next opportunity that the IJN’s carrier-based torpedo- and dive-bombers had to show their prowess was at the Battle of Coral Sea when they sank the US Navy carrier USS Lexington and damaged the carrier USS Yorktown. Even at the disastrous Battle of Midway, the relatively small number of IJNAF attack- and torpedo-bombers that were launched at the US fleet proved that they remained a potent force by heavily damaging Yorktown again. At Guadalcanal, IJNAF carrier-based aircraft sank the carrier USS Hornet and badly damaged Enterprise twice. However, after a brilliant initial attack by land-based IJNAF aircraft on two Royal Navy capital ships in December 1941, these same bombers were unable to replicate this success against US Navy targets. Throughout 1942, US Navy ship defences took a rising toll of attacking IJNAF aircraft. The final major battle of the year, the carrier Battle of Santa Cruz, exacted crippling losses on the IJN. Thus the stage was set for the eclipse of the IJNAF’s highly-trained and effective aviation attack forces.

DUE: Spanish Galleon vs English Galleon
Between 1450 and 1650, a rapid evolution in ship design took place. This was also a period that saw a large amount of naval combat, much of it between individual ships belonging to the competing powers of England and Spain. This was the pinnacle of the Age of Discovery and Exploration for the European powers, in which the galleon played a crucial role. Galleons were both the main vessels in maritime commerce and the principal warships used by the opposing fleets throughout the Age of Exploration.
This exciting addition to the Duel explores how the galleons used by Spain and England were built and armed, and examines the effectiveness of the cannon they used. It also compares how they were sailed and maneuvered, showing the strength and weaknesses of each design. Several prominent battles of the day are examined, including the Battle of San Juan de Ulúa, the fight between the Golden Hind and the Nuestra Señora de la Concepción, an action from the Spanish Armada, and the last fight of the Revenge.

DUE: British Battleship vs German Battleship
The four key German capital ships at the outbreak of World War II comprised the Bismarck, Tirpitz, Scharnhorst and Gneisenau.
The Royal Navy’s King George V-class battleships were the most modern British battleships in commission during World War II, and were among the navy’s most powerful vessels. Five ships of this class were built: HMS King George V, HMS Prince of Wales, HMS Duke of York, HMS Howe and HMS Anson. The Royal Navy’s two-ship Nelson-class (Nelson and Rodney), alongside the King George V class, comprised Britain’s only other battleships built in the interwar years. The Nelsons were a unique British battleship design, being the only vessels to mount all nine of their main-armament 16in. guns forward of the bridge.
This superbly detailed addition to the Duel series compares and contrasts the design and development of these opposing capital ships, and describes the epic clashes on the high seas that ended with the destruction of the Kriegsmarine’s major naval assets.


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Мнение от Клуб Стендов Моделизъм България » 30 авг 2019, 18:00

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1. Michael G Johnson: Happy Trails! - 2019-08-30 14:05:16
We are sorry to have to report the death, aged 82, of our prolific author Mike Johnson. His MAA books on Native American peoples, illustrated by the late Richard Hook and latterly by Jonathan Smith, set new standards of scholarship. We reproduce here an obituary which has appeared in Whispering Wind magazine, a specialist publication to which he contributed many articles.


Michael G Johnson: Happy Trails!
Sunday 18th August 2019 saw the sad passing of a prominent figure in the field of Native American studies. Michael G. Johnson, 82, was a well-known writer, scholar, and collector, no doubt familiar to Whispering Wind readers for his numerous articles on many aspects of material culture from a wide range of different cultural areas, and much respected for his studies of the demographics of the indigenous Native North American nations.
Born on 22nd April 1937 in the English West Midlands region, Mike settled in Walsall and worked for many years as a civil engineer. In his prime, he was a keen sportsman, enjoying cricket and also football (soccer). His engineering training and keen eye for detail were qualities he applied assiduously to his personal interest in the Native peoples of North America.
Throughout the 1970s, Mike served as an associate editor of American Indian Crafts & Culture magazine, and was a contributing writer in the pages of Whispering Wind, authoring articles on a wide range of topics, including Northeastern, Southeastern and Great Lakes traditional arts, his great passion.
His impressive published achievements include The Native Tribes of North America: A Concise Encyclopedia (1992), which was greatly expanded to become the Encyclopedia of Native Tribes of North America (various editions of which were published in 1994, 1999, 2001 and 2007); Arts and Crafts of the Native American Tribes, Firefly Books (2011); Iroquois: People of the Longhouse, Firefly Books (2013); and Ojibwa: People of Forests and Prairies, Firefly Books (2016). In the Osprey Men-at-Arms series, the following titles: American Woodland Indians (1990); American Indians of the Southeast (1995); Tribes of the Great Sioux Nation (2000); Tribes of the Iroquois Confederacy (2003); Indian Tribes of the New England Frontier (2006); American Indians of the Great Lakes (2011); and American Indian Tribes of the Southwest (2013).
I first met Mike in my youth in the summer of 1969, and we maintained a long-standing friendship thereafter, meeting up regularly, as collectors tend to do, to share news, admire each other's latest beadwork finds, conduct many trades, and discuss all things relating to our mutual interest. In between visits, we would correspond avidly, many of his letters and (eventually) emails signed off with his customary greeting — "Happy Trails!"
An intensely modest man, Mike was a loyal friend who would freely share the benefit of his expertise with anyone who asked for it. His scholarly opinion was always worth listening to. He corresponded with fellow students and academics in his field, and over the years organised numerous exhibitions and displays of Native material culture, including annual shows at the American Museum in Britain in Bath, Somerset.
Mike was devoted to Nancy, his wife of 55 years, as well as daughters Sarah and Polly and grandchildren Adam and Grace. Throughout his lifetime, together with Nancy, he visited many parts of the United States and Canada, very often hosted by his old friend, the late Sam Cahoon of New Jersey. His life was not without its challenges, however, especially with the loss of his daughter Sarah to cancer.
Mike Johnson was a rare type of individual many of us would describe as a luminary, broadening our understanding of the rich and diverse indigenous cultures of the North American continent. I certainly learned a great deal from him, and am thankful for his life, considerable achievements, and the many happy trails shared along the way.


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Мнение от Клуб Стендов Моделизъм България » 31 авг 2019, 18:00

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1. The Arisaka Rifle - 2019-08-31 10:16:00
Bill Harriman, author of The Arisaka Rifle, joins us on the blog to discuss his interest and experience with different Arisaka models.


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I wrote the book on the Arisaka family of rifles in order to try to bring several diverse sources of information into one readily accessible place. That said, there is actually very little out there. That situation mirrors the absolute dearth of surviving specimens here in the UK. I have always found that somewhat hard to understand given that Britain fought extensively in the Far East. However, it seems that the British serviceman was not prone to firearms “bring-backs” as was his US counterpart. Certainly, during some 40 years as both a gun dealer and collector, I never saw more than 100. Yet for all that, the Arisaka interested me, probably as a result of its exotic Eastern origin. As an avid collector and shooter of military rifles, I just had to have one.
I was pleased with my first Arisaka, a Type 38. It was an interesting gun and always attracted a lot of attention when I took it for an outing at the club. Ironically, my pals probably fired it more often than I did. Whilst it was quite long and ungainly, its minimal noise, recoil and muzzle-flash made it pleasant to shoot. I won a few competitions with it as well, particularly those for the smaller calibre military rifles. The organiser of one match said he was delighted to see it won by a competitor with a rifle that was not a 6.mm Swedish M1896 Mauser.
Then one day, I had a revelation. Since 1985, I have been one of the panel of specialists on the BBC TV programme “Antiques Roadshow”. At one venue about 20 years ago, a lady showed me some ace photographs of her grandfather when he was in training, early in 1915. One shot showed him with his pals outside a bell tent somewhere in the north of England. They had long rifles with fixed bayonets. At first, I thought they were the long Lee Enfields that were relegated to training to free up Short Magazine Lee Enfields for use at the front. Then, something told me to take a second look. Far from being long Lees, the men’s rifles were Type 38 Arisakas. After quizzing a chum, I found out that Britain used the Arisaka as a training rifle during World War I.
My interest piqued, I decided to find out more about the Arisaka and ran into the very problem that I have attempted to rectify in this book. There were snippets of information available, but you had to look far and wide for it. Hopefully, now anyone who wants to know about it will only have to go to one place; a one shop stop, if you like.
Further Arisakas came my way. One day whilst out pheasant shooting, one of my fellow guns sidled up to me and in conspiratorial tones told me about the “Japanese assault rifle” in the attic. It transpired that it was a rare Type 38 carbine. I kept it for a few years and then being strapped for cash with two young daughters, I sold it. Life is full of regrets and that is one of them.
A few years after that, I was in a dealer friend’s strong room in Nottingham. He had half a dozen 7.7mm Type 99 Arisakas in his racks. I bought the only one with the folding wire monopod. There was a Type 2 take down paratrooper rifle there too, but that was spoken for. I enjoy shooting the Type 99 which is very similar to the 7.92mm Mauser cartridge in performance.
If finding a rifle was difficult, then finding original accessories for it was near impossible. I was forced down the path of buying very good replicas. Carefully aged, a replica leather ammunition pouch does not look out of place when displayed in conjunction with an original rifle. I have always subscribed to the notion that if an affordable original is not available then it is perfectly acceptable to fill in the gap with a good replica. I have always fancied an original Colt Texas Paterson revolver but as I am just a poor lawyer, I have to make do with an Italian replica. The same principle applies to Arisaka rifle accessories.
Now that I have got the Arisaka Rifle book under my belt, I feel a great sense of satisfaction. The series editor (Martin Pegler) sent me an email saying that he thought it a good piece of work. Coming as it does from such an accomplished a scholar and author that is praise indeed.
This book has had a long gestation period and a difficult birth but now that it is here, I think it adds something to the Osprey Weapon series. I hope that if you read it, you’ll agree with me.
To find out more, order your copy The Arisaka Rifle.


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Мнение от Клуб Стендов Моделизъм България » 02 сеп 2019, 18:00

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1. Reality's Edge: Interview with author Joseph McGuire - 2019-09-02 11:06:14
On the blog today we have an interview with Joseph McGuire, author of the newly-released Reality's Edge: Cyberpunk Skirmish Rules.
For those who don’t know you, give us a quick introduction!
My name is Joseph McGuire, I’ve been a wargamer since 1997 starting with the Games Workshop stable of games and working my way into fields more varied and esoteric. My main claim to fame is being the author of This Is Not a Test, a set of post-apocalypse rules that I have been assured are pretty good. I write by night and during the day I am a humble family man and civil servant.

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Artwork by Thomas Elliott
What game pulled you into the hobby, and what was it about it that grabbed you?
My first love was Warhammer 40K. In 1997 I was a 20-year old geek who walked into a gaming store that no longer exists. On the shelf was the Games Workshop 1997 miniatures catalogue, the one with the Interrogator Chaplain by Mark Gibbons on the cover. Seeing that beautiful piece of grimdark art brought me heart and soul into the hobby. As the kids say, it made me squee. From there I would deep dive into the lore of Warhammer 40K, start multiple armies, play hundreds of hours of games, and become a lifelong miniatures hobbyist.
What motivated you to create Reality’s Edge?
After This is Not a Test, I know I wanted to do another ruleset. In my college years, I was big into cyberpunk. I loved the lingo, the punk rebel aesthetic, and the whole style over substance aspect of the genre. Osprey asked me if I was interested in making a low-tech sci-fi game, sort of like Necromunda. I was totally on board and we both agreed a cyberpunk version of This Is Not a Test would be epic. I was motivated about bringing the experience of the classic Shadowrun/Cyberpunk 2020 to miniature wargaming and from there the game took on a life of its own.
Reality’s Edge isn’t your first game – you also designed the award-winning This Is Not a Test ruleset. How much did your work on TNT feed into the creation of this new game?
This Is Not a Test is about 170 pages and when I first starting working on Reality’s Edge, I thought I was just making a new version of This Is Not a Test with a different overlay. But that’s not what actually happened. While they share mechanics and a lot of special rules, the cyberpunk genre is both complex and multi-faceted. To truly bring that experience home, I started adding lots of options that do not exist in This Is Not a Test. Twenty pages of cybernetics, ten pages of rules for hacking, pages dedicated to illegal drugs, rules for moving crowds of bystanders, and the list goes on. Reality’s Edge moved beyond the writ of This Is Not a Test and really pushes the boundary between a full roleplaying game and a table top miniatures wargame. I wanted to give players a full and immersive cyberpunk experience and even I admit, I may have went a little overboard.

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Artwork by Thomas Elliott
For players, the Cyberpunk theme for Reality’s Edge will be right at the core of their experience. When creating the game, to what extent did the theme dictate the way the rules evolved?
The theme really directed the creation of the game. Cyberpunk at its core is really about the corrupt and misappropriated use of technology, morally bankrupt and ultra-poweful capitalist corporations and nation-states, and small bands of outsiders who rebel against this reality in any way they can. But since Neuromancer was first published in 1984, the genre has come to mean different things to different people. So as an author, I had to define what cyberpunk meant to me personally and to the game experience. I wanted to deliver a bottom-feeder experience of mercenary operatives who are not world-class athletes or equipped with bleeding edge cybernetics. Sure, they have that chrome, but it’s expensive and costs them their humanity. I wanted a worldwide Internet that could be interacted with via an online avatar and I wanted the game to conceptually have a virtual reality component, even though the game is purely a physical tabletop experience with miniatures. I wanted drones, turrets, a crowed street full of bystanders that influenced the game as much as players. Slowly, all these ideas come to be in the rules and created what I think is a unique experience.
Players across the globe will be getting their Reality’s Edge crews together and preparing for their first game as we speak. Any tips for new players?
Don’t panic. Reality’s Edge is very intimidating and at first pass seems to have a high bar to entry. It’s 320 pages long with a ton of options. But most of the options are not going to be immediately useful. In the book, there is a Getting Started section on how to read the rulebook. When starting out read the world building parts, as short as they are, then get comfortable with the mechanics. Then move on to building your crew and go on from there. The rest of the book can be referenced as needed. But perhaps the most important thing is to find miniatures you like and work backwards from there. Showrunners lead your crew and they can all look like whatever you want. Our heroes are all unique personalities, so go with whatever crazy concept your heart desires. Never let the rules get in the way of fun.
If you could give one piece of advice to prospective game designers, what would it be?
To quote a game design class I attended, ideas are useless. Everyone has ideas. The go-getters may even have written them down. But until you start the first step to writing a game, they are useless. Writing a game is hard, but so is everything worthwhile. The first step is that you must believe that you can write a game. Read that back to yourself. I did not say write a good game. Once you escape the initial inertia of putting your ideas to paper and expounding on them, you have jumped the largest hurdle a writer has to face. After that it’s just a matter of putting one foot in front of another and starting to walk.
Reality's Edge: Cyberpunk Skirmish Rules is available now. Order your copy today!


2. September's Book Vote and Last Month's Results - 2019-09-02 09:16:23
This month's book vote focuses on our Duel series with five new books battling for your votes. Read more about the full list of options below and cast your vote by clicking the on the link included!

DUE: Athenian Trireme vs Persian Trireme: 509–449 BC

DUE: SdKfz 251 Halftrack vs US M3 halftrack: 1941–45 DUE: USN Fleet Destroyer vs IJN Fleet Submarine, 1942-45
DUE: German 7.5cm KwK 37 gun vs Soviet 76.2mm gun: Eastern Front, 1941–43
DUE: US Armor vs RPG: Vietnam 1965–73


Athenian Trireme vs Persian Trireme: 509–449 BC
Triremes fought in several crucial clashes of the Greco-Persian Wars (502–449 BC), including Artemisium and Salamis. The trireme was an advanced ship that was expensive to build and to maintain due its large crew. By the 5th century, advanced war galleys had been developed that required sizable states with an advanced economy to construct and maintain. A fast and agile vessel, the trireme remained the dominant warship in the Mediterranean from the 7th to 4th centuries BC, until largely superseded by the larger quadriremes and quinqueremes. This Duel explores the technological differences and similarities between the triremes of the opposing navies, as well as their tactical employment in battle.

SdKfz 251 Halftrack vs US M3 halftrack: 1941–45
This Duel title takes a slightly different approach, offering a comparison between two very similar AFVs that did not fight each other directly on the field of battle. Both served to transport infantry rapidly into battle, were widely produced and used by a variety of nations, and spawned numerous variants. The SdKfz 251 and the US M3 make for an interesting comparison, not least for their numerous design differences (particulary in armour). This fascinating Duel title describes the technological development of these two iconic half-tracks, and examines which weapon performed best across a broad range of factors in their extensive battlefield employment.

USN Fleet Destroyer vs IJN Fleet Submarine, 1942–45
The destroyers of the US Navy served in a wide variety of roles in World War II: high-speed transports, minesweepers, seaplane tenders, radar pickets, and in anti-aircraft and surface action duties. A further key role was anti-submarine warfare, which saw significant development in weaponry and tactics. Three new classes of US destroyer were introduced post-1941—the Fletcher (the USN's signature destroyer in the Pacific War), the Allen M. Sumner, and the Gearing. These are often seen as some of the most successful of World War II. Once the US was able to ramp up construction of destroyers and destroyer escorts, and introduced highly effective anti-submarine techniques learned from the Royal Navy in the Battle of the Atlantic, they inflicted heavy damage on Japanese submarines: Fletchers accounted for 29 Imperial Japanese Navy submarines sunk.

German 7.5cm KwK 37 gun vs Soviet 76.2mm gun: Eastern Front, 1941–43
This innovative Duel title explores some of World War II's most significant armour variants from a fresh perspective by focusing on the main armament used across several AFVs, together with key factors (increased protection, upgunning, munitions) that influenced the technological advances in AFV design. The mounts for the German 7.5 cm KwK 37 gun comprised the PzKpfw III Ausf. N, PzKpfw IV, Ausf. A-F, early StuG III assault guns A–E, plus the SdKfz 233, SdKfz 234/3, SdKfz 250/8, and SdKfz 251/9. This weapon's effectiveness is compared to that of the mounts for the Soviet 76.2mm, namely the T-34/76 Models 1940–42 and KV-1 tank (with the F-34 tank gun), plus the 76mm divisional gun M1942 and the SU-76 self-propelled gun (with the 76.2mm ZiS-3). A fascinating, informative, and innovative Duel offering.

US Armor vs RPG: Vietnam 1965–73
During the Vietnam War, a critical threat to US armoured forces (mechanized infantry and tanks) was the presence of huge numbers of RPG-2s (B-40/B-50 in North Vietnamese use) and RPG-7s (B-41), with US M113s being worst affected, but tanks such as the M551 Sheridan and M48 Patton also being killed or disabled in significant numbers. The US response was both tactical and technical: the fitting of bar armor slats to the vehicles, and vehicle crews working closely with infantry to protect against and to counter RPG ambushes. This Duel title explores the nerve-wracking fight between the heavy firepower of US armoured forces and the nimble close-range tank-hunting teams of the PAVN and Viet Cong.

Make your vote by clicking here!
Last month we asked you what would you like to see published in our Combat series. Thank you to everyone who voted and provided feedback, the full results are listed below!
CBT: US Soldier vs Chinese Soldier 20% CBT: Indian Soldier vs Pakistani Soldier 15% CBT: Iranian Soldier vs Iraqi Soldier 25% CBT: British Royal Marine vs Argentine Soldier 29% CBT: US Marine vs Iraqi Insurgent 10%

Did your favourite win? Which Duel title did you vote for? Let us know in the comments


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Клуб Стендов Моделизъм България
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Мнение от Клуб Стендов Моделизъм България » 03 сеп 2019, 12:00

Аеропрес - Начало
Аеро - Българското списание за авиация

1. Стартира българо-гръцко учение по „ер полисинг” - 2019-09-02 20:46:20
Изображение
Днес, 2 септември 2019 г., започна съвместното българо-гръцко учение „Green Bridge 2019”, с участие на сили и средства от Военновъздушните сили на България и Гърция. Това съобщиха от ВВС.


2. САЩ отпуснаха $56 млн. военна помощ по сделката за F-16 - 2019-09-02 20:40:00
Изображение
Конгресът на САЩ е одобрил предложението на Държавния департамент за отпускане на $56 153 980 за финансиране на сделката за покупката на изтребители F-16 от България. Това съобщи днес, 2 септември 2019 г., Министерство на отбраната.


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